My Local Testing Server
Offline 79.127.146.108:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 120/100
- 186/225
- 78/700
- 8/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
When does My Local Testing Server wipe?
To tell the rhythm of My Local Testing Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days ago the current world was made.
Tags
Which tags does My Local Testing Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from My Local Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show My Local Testing Server?
These Rust Metrics lists carry My Local Testing Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does My Local Testing Server hold among Rust servers?
Player hours over seven days put My Local Testing Server at #13,890, in the top 61% of all ranked servers.
What is the population on My Local Testing Server?
Status for My Local Testing Server: offline. Last seen 25 days 2 hours ago.
Server details
Which location does My Local Testing Server run from?
No region comes from My Local Testing Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 79.127.146.108:28015.
What Rust version is My Local Testing Server on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by My Local Testing Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on My Local Testing Server, and is it online?
My Local Testing Server reports offline. The last reading came 25 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
How is My Local Testing Server configured, and what rules are in force?
No gather rate appears in the name: My Local Testing Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Join
What do you do to join My Local Testing Server?
To join: start Rust, press F1 and type client.connect 79.127.146.108:28015. Or press Launch Rust here and Steam opens the game and connects you.