RUST METRICSFlight deck · live data
Data live Servers11,899 Players104,128 Populated4,035 Fresh wipes 3 h421 Scan5 min
‹ All servers79.115.21.209:28015
Offline Full Queue Fresh wipe Wipe due No query

A Rust Server

Offline 79.115.21.209:28015 checked 41d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 0 /5

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,424no region published
Last wipe42d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does A Rust Server wipe, and when?

To tell the rhythm of A Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 8 hours ago.

Tags

How should you read the tags on A Rust Server?

Tags published by A Rust Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does A Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Rust Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does A Rust Server sit in the rankings?

Ranking for A Rust Server: #15,424 on seven-day player hours, top – of all ranked servers.

What is the population on A Rust Server?

Reading for A Rust Server: offline at this moment; last seen 41 days 10 hours ago.

Server details

Where does A Rust Server sit?

Reading: location. A Rust Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 79.115.21.209:28015.

What Rust version is A Rust Server on?

Version check: Rust network protocol 2633 and build 164530 on Linux, run by A Rust Server. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is A Rust Server, and is it online now?

A Rust Server reports offline. The last reading came 41 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What rules does A Rust Server enforce, and what are its settings?

No gather rate appears in the name: A Rust Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

What map is A Rust Server on?

Check: map. Procedural, generated by the game, on A Rust Server.

How to join

What do you do to join A Rust Server?

To join: start Rust, press F1 and type client.connect 79.115.21.209:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^v,gmvanilla,cs164530,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players Slots: 5.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.