Rust Calibration
Offline 79.112.67.243:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 158/500
- 124/100
- 185/225
- 93/700
- 5/200
- 40/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust Calibration wipe, and when?
Its rhythm cannot be told from the wipes of Rust Calibration on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 53 days 23 hours ago.
Tag meanings
Which tags does Rust Calibration carry, and what do they mean?
Tags published by Rust Calibration, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs162929 (Build): Game build reading: 162929; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust Calibration appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Rust Calibration: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Rust Calibration sit in the rankings?
Player hours over seven days put Rust Calibration at #15,463, in the top – of all ranked servers.
What player count does Rust Calibration carry?
Rust Calibration is not responding; status offline, last seen 37 days 12 hours ago.
Server
What location is Rust Calibration hosted in?
No region tag on Rust Calibration. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 79.112.67.243:28015.
What Rust version is Rust Calibration on?
Rust network protocol 2633 and build 162929 on Windows is the build Rust Calibration runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Calibration, and is it online now?
Reading: offline. Rust Calibration last answered 37 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 September 2026.
Settings and map
What rules does Rust Calibration enforce, and what are its settings?
Reading the name gives no gather rate for Rust Calibration. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is Rust Calibration on?
The game generates a procedural map for Rust Calibration.
Join
How can you get onto Rust Calibration?
Press F1 in Rust and enter client.connect 79.112.67.243:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.