S-PLAYERS Test
Offline 78.80.85.125:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 105/500
- 129/100
- 119/225
- 90/700
- 25/200
- 24/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does S-PLAYERS Test follow?
Its rhythm cannot be told from the wipes of S-PLAYERS Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.
Tags
Which tags does S-PLAYERS Test carry, and what do they mean?
These are the tags S-PLAYERS Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show S-PLAYERS Test?
Rust Metrics lists featuring S-PLAYERS Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does S-PLAYERS Test hold among Rust servers?
Ranking for S-PLAYERS Test: #15,348 on seven-day player hours, top 69% of all ranked servers.
How full does S-PLAYERS Test get?
S-PLAYERS Test is not responding; status offline, last seen 6 days 2 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does S-PLAYERS Test run from?
No region tag on S-PLAYERS Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.80.85.125:28015.
What Rust version is S-PLAYERS Test on?
Version check: Rust network protocol 2634 and build 166652 on Linux, run by S-PLAYERS Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on S-PLAYERS Test, and is it online?
S-PLAYERS Test reports offline. The last reading came 6 days 2 hours ago. Reading: 26% uptime over the last 7 full days. It was up 44 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
How is S-PLAYERS Test configured, and what rules are in force?
Reading the name gives no gather rate for S-PLAYERS Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is S-PLAYERS Test on?
Check: map. Procedural, generated by the game, on S-PLAYERS Test.
Connection
How do you connect to S-PLAYERS Test?
Check: join. Open Rust, press F1, then enter client.connect 78.80.85.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.