RUST METRICSFlight deck · live data
Data live Servers11,802 Players70,703 Populated3,677 Fresh wipes 3 h121 Scan5 min
‹ All servers78.80.85.125:28015
Offline Full Queue Fresh wipe Wipe due No query

S-PLAYERS Test

Offline 78.80.85.125:28015 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,348top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct18 Oct23 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does S-PLAYERS Test follow?

Its rhythm cannot be told from the wipes of S-PLAYERS Test on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 23 days 23 hours ago the current world was made.

Tags

Which tags does S-PLAYERS Test carry, and what do they mean?

These are the tags S-PLAYERS Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show S-PLAYERS Test?

Rust Metrics lists featuring S-PLAYERS Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does S-PLAYERS Test hold among Rust servers?

Ranking for S-PLAYERS Test: #15,348 on seven-day player hours, top 69% of all ranked servers.

How full does S-PLAYERS Test get?

S-PLAYERS Test is not responding; status offline, last seen 6 days 2 hours ago. Seven-day reading: 0 players on average.

Server details

Which location does S-PLAYERS Test run from?

No region tag on S-PLAYERS Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.80.85.125:28015.

What Rust version is S-PLAYERS Test on?

Version check: Rust network protocol 2634 and build 166652 on Linux, run by S-PLAYERS Test. Matching protocol is required to join. Let Steam update your game.

What is the uptime on S-PLAYERS Test, and is it online?

S-PLAYERS Test reports offline. The last reading came 6 days 2 hours ago. Reading: 26% uptime over the last 7 full days. It was up 44 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Map and rules

How is S-PLAYERS Test configured, and what rules are in force?

Reading the name gives no gather rate for S-PLAYERS Test. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is S-PLAYERS Test on?

Check: map. Procedural, generated by the game, on S-PLAYERS Test.

Connection

How do you connect to S-PLAYERS Test?

Check: join. Open Rust, press F1, then enter client.connect 78.80.85.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.