Local audit validation
Offline 78.63.13.236:28175 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 126/100
- 131/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
When does Local audit validation wipe?
To tell the rhythm of Local audit validation, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 16 hours ago.
Tag meanings
Which tags does Local audit validation carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): Build 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Local audit validation. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local audit validation appear in Rust Metrics lists and filters?
On Rust Metrics, Local audit validation sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local audit validation hold among Rust servers?
Player hours over seven days put Local audit validation at #15,312, in the top 71% of all ranked servers.
What player count does Local audit validation carry?
Status for Local audit validation: offline. Last seen 15 days 13 hours ago.
Operator and location
What location is Local audit validation hosted in?
No region tag on Local audit validation. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 78.63.13.236:28175.
What Rust version is Local audit validation on?
Rust network protocol 2634 and build 167584 on Windows is the build Local audit validation runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Local audit validation, and is it online?
Reading: offline. Local audit validation last answered 15 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What rules does Local audit validation enforce, and what are its settings?
No gather rate appears in the name: Local audit validation. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Local audit validation?
Procedural map on Local audit validation, made by the game's generator.
How to join
How do you connect to Local audit validation?
To join: start Rust, press F1 and type client.connect 78.63.13.236:28175. Or press Launch Rust here and Steam opens the game and connects you.