retropotyaniy
Offline 78.57.126.109:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 189/225
- 78/700
- 10/200
- 19/1000
Quick answers
from the figures on this pageWipe timing
How often does retropotyaniy wipe, and when?
To tell the rhythm of retropotyaniy, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 5 days 14 hours ago.
Tags
Which tags does retropotyaniy carry, and what do they mean?
These are the tags retropotyaniy publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): 15 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does retropotyaniy appear in Rust Metrics lists and filters?
On Rust Metrics, retropotyaniy sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does retropotyaniy sit in the rankings?
Ranking for retropotyaniy: #9,520 on seven-day player hours, top 43% of all ranked servers.
What player count does retropotyaniy carry?
retropotyaniy is not responding; status offline, last seen 3 days 15 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does retropotyaniy run from?
Reading: location. retropotyaniy gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 78.57.126.109:28015.
What Rust version is retropotyaniy on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by retropotyaniy. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on retropotyaniy, and is it online?
Check: connection. retropotyaniy is offline at this moment. Last contact was 3 days 15 hours ago. Reading: 8% uptime over the last 5 full days. It was up 9 of 120 hours. The first sighting on Rust Metrics was 23 October 2026.
Settings and map
What settings and rules apply on retropotyaniy?
Check: gather rate. The name retropotyaniy does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is retropotyaniy on?
Check: map. Procedural, generated by the game, on retropotyaniy.
Join
How do you connect to retropotyaniy?
To join: start Rust, press F1 and type client.connect 78.57.126.109:28015. Or press Launch Rust here and Steam opens the game and connects you.