Testmops
Online 78.47.21.235:28015 checked 10m ago
Server instruments
last reading Thu 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 70 · below 20 is lag, below 10 is badEntities
48 h range 74,544–90,819 · memory 1,804 MBUptime
6 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 00:28 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 163/500
- 132/100
- 184/225
- 75/700
- 16/200
- 22/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Testmops?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does Testmops wipe?
Its rhythm cannot be told from the wipes of Testmops on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 12 hours ago the current world was made.
Lists and filters
Which tags does Testmops carry, and what do they mean?
Tags published by Testmops, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Testmops?
On Rust Metrics, Testmops sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Testmops hold among Rust servers?
Ranking for Testmops: #15,318 on seven-day player hours, top 69% of all ranked servers.
What is the population on Testmops?
Current headcount on Testmops: 0 players, 100 slots available. A seven-day average of 0 players is the reading.
Server
What location is Testmops hosted in?
No region comes from Testmops. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 78.47.21.235:28015.
What Rust version is Testmops on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Testmops. To get in, your game needs the same protocol; Steam applies the update.
Is performance on Testmops within range?
Reading: 107 server fps on average across the last 48 hours. It never dropped below 70. Reading: 90,819 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,575 MB. Expect lag when fps falls and entities climb.
Is Testmops up, and how often does it stay up?
Check: connection. Testmops is online at this moment. Check: restart. The uptime it reports puts the last restart about 6 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
How is Testmops configured, and what rules are in force?
No gather rate appears in the name: Testmops. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Testmops on?
From seed 1161194551, the game generates the procedural map on Testmops. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
What do you do to join Testmops?
Check: join. Open Rust, press F1, then enter client.connect 78.47.21.235:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/UNVRS.
