RUST METRICSFlight deck · live data
Data live Servers11,605 Players35,310 Populated2,870 Fresh wipes 3 h58 Scan5 min
‹ All servers78.34.35.98:28015
Offline Full Queue Fresh wipe Wipe due No query

Taka-Tuka-Land

Offline 78.34.35.98:28015 checked 26d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 19 25 PAX 0 /25

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,950top 69%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct4 Oct6 Oct7 Oct9 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Taka-Tuka-Land wipe?

Its rhythm cannot be told from the wipes of Taka-Tuka-Land on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 10 hours ago the current world was made.

Tag meanings

Which tags does Taka-Tuka-Land carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): Check: mode. Vanilla survival; mp25 (Max players): 25 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Taka-Tuka-Land. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Taka-Tuka-Land appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Taka-Tuka-Land: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Taka-Tuka-Land sit in the rankings?

Player hours over seven days put Taka-Tuka-Land at #15,950, in the top 69% of all ranked servers.

What is the population on Taka-Tuka-Land?

Reading for Taka-Tuka-Land: offline at this moment; last seen 26 days 2 hours ago.

Server

Where does Taka-Tuka-Land sit?

No region tag on Taka-Tuka-Land. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 78.34.35.98:28015.

What Rust version is Taka-Tuka-Land on?

Rust network protocol 2633 and build 165217 on Linux is the build Taka-Tuka-Land runs. Matching protocol is required to join. Let Steam update your game.

Is Taka-Tuka-Land up, and how often does it stay up?

Check: connection. Taka-Tuka-Land is offline at this moment. Last contact was 26 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.

Settings and map

What rules does Taka-Tuka-Land enforce, and what are its settings?

No gather rate appears in the name: Taka-Tuka-Land. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Taka-Tuka-Land on?

From seed 1962847223, the game generates the procedural map on Taka-Tuka-Land. Its size is 3,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Sunkenland.

Join

What do you do to join Taka-Tuka-Land?

Check: join. Open Rust, press F1, then enter client.connect 78.34.35.98:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp25,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp25
Max players 25 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.