Classic|No mods[Viking]
Online 78.29.14.210:28015 checked 12m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 118,158–122,504 · memory 2,597 MBUptime
0 h 45 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 2Fri 6 Nov, 06:25 UTC8d 4h
- WPT 3Fri 20 Nov, 06:25 UTC22d 4h
- WPT 4Thu 3 Dec, 19:00 UTC35d 16hFW
- WPT 5Fri 4 Dec, 06:25 UTC36d 4h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 28 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 06:25 UTC5d ago | 7 | – | running | 0 |
| Thu 15 Oct, 23:09 UTC13d ago | 7 | held half | 7.3 days | 0 |
| Thu 1 Oct, 23:18 UTC FW27d ago | 8 | halved by day 11 | 14 days | 0 |
| Thu 17 Sep, 23:15 UTC41d ago | 5 | halved by day 6 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 25/200
- 11/100
- 43/200
- 5/200
- 55/200
- 15/215
Quick answers
from the figures on this pageReset cycle
What happens on Classic|No mods[Viking] when wipe day comes?
At their busiest, its recent wipes drew 7 players on average. After the latest wipe, numbers topped out at 28 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 8.5 it fell below half.
How often does Classic|No mods[Viking] wipe, and when?
The prediction follows its tag, because too few of Classic|No mods[Viking]'s wipes are on record to confirm its schedule. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 5 days 19 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Lists and filters
Which tags does Classic|No mods[Viking] carry, and what do they mean?
These are the tags Classic|No mods[Viking] publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod). Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Classic|No mods[Viking] appear in Rust Metrics lists and filters?
On Rust Metrics, Classic|No mods[Viking] sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
Player count
What position does Classic|No mods[Viking] hold among Rust servers?
Player hours over seven days put Classic|No mods[Viking] at #2,181, in the top 10% of all ranked servers.
What player count does Classic|No mods[Viking] carry?
Current headcount on Classic|No mods[Viking]: 0 players, 100 slots available. Seven-day check: 2 players on average. Peak reading: 11. Average at the busiest hour was 8 players, at 09:00 UTC over the last 48 hours.
Server details
Where does Classic|No mods[Viking] sit?
No region tag on Classic|No mods[Viking]. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.29.14.210:28015.
What Rust version is Classic|No mods[Viking] on?
Reading: Classic|No mods[Viking], Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on Classic|No mods[Viking] within range?
Check: fps. Average 94 server fps over the last 48 hours, low of 10. Within range. Peak entity count: 122,504. Buildings, deployables and all else included. Memory peak: 4,754 MB. What players call lag comes from low fps and an entity count on the rise.
Is Classic|No mods[Viking] up, and how often does it stay up?
Classic|No mods[Viking] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 45 minutes ago. Reading: 96% uptime over the last 7 full days. It was up 161 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What rules does Classic|No mods[Viking] enforce, and what are its settings?
No gather rate appears in the name: Classic|No mods[Viking]. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Classic|No mods[Viking]?
Size 4,500 and seed 1317874501: the game generates the procedural map on Classic|No mods[Viking] from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Classic|No mods[Viking]?
To join: start Rust, press F1 and type client.connect 78.29.14.210:28015. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://m.vk.com/rust_vikings.