RustHook Test
Offline 78.190.61.37:28025 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 126/100
- 186/225
- 88/700
- 335/200
- 229/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustHook Test follow?
The rhythm of RustHook Test's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 19 hours ago the current world was made.
Lists and filters
How should you read the tags on RustHook Test?
Tags published by RustHook Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustHook Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustHook Test: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RustHook Test hold among Rust servers?
Ranking for RustHook Test: #15,344 on seven-day player hours, top 69% of all ranked servers.
What is the population on RustHook Test?
Status for RustHook Test: offline. Last seen 6 days 22 hours ago. A seven-day average of 0 players is the reading.
Server details
Where does RustHook Test sit?
Reading: location. RustHook Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 78.190.61.37:28025.
What Rust version is RustHook Test on?
Rust network protocol 2634 and build 167781 on Linux is the build RustHook Test runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RustHook Test, and is it online?
RustHook Test reports offline. The last reading came 6 days 22 hours ago. Reading: 11% uptime over the last 7 full days. It was up 18 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on RustHook Test?
No gather rate appears in the name: RustHook Test. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RustHook Test?
The game generates a procedural map for RustHook Test.
How to join
What do you do to join RustHook Test?
Check: join. Open Rust, press F1, then enter client.connect 78.190.61.37:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.