RustHook Test
Offline 78.190.59.19:28025 checked 36d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 124/100
- 186/225
- 82/700
- 351/350
- 249/700
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustHook Test follow?
The rhythm of RustHook Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 36 days 20 hours ago.
Lists and filters
How should you read the tags on RustHook Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from RustHook Test. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustHook Test?
Rust Metrics lists featuring RustHook Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does RustHook Test hold among Rust servers?
Ranking for RustHook Test: #15,471 on seven-day player hours, top 71% of all ranked servers.
What is the population on RustHook Test?
Status for RustHook Test: offline. Last seen 36 days 1 hours ago.
Server details
Which location does RustHook Test run from?
No region comes from RustHook Test. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 78.190.59.19:28025.
What Rust version is RustHook Test on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by RustHook Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RustHook Test, and is it online?
RustHook Test reports offline. The last reading came 36 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 22 September 2026, recorded by Rust Metrics.
Rules and settings
How is RustHook Test configured, and what rules are in force?
Reading the name gives no gather rate for RustHook Test. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.
Which map is live on RustHook Test?
The game generates a procedural map for RustHook Test.
Connection
What do you do to join RustHook Test?
Press F1 in Rust and enter client.connect 78.190.59.19:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.