Scrapling Local Test
Offline 78.190.254.120:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 103/500
- 128/100
- 155/225
- 63/700
- 195/700
- 348/350
Quick answers
from the figures on this pageReset cycle
When does Scrapling Local Test wipe?
Its rhythm cannot be told from the wipes of Scrapling Local Test on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 2 hours ago the current world was made.
Tag meanings
How should you read the tags on Scrapling Local Test?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Game build reading: 167584; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Scrapling Local Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Scrapling Local Test?
Rust Metrics lists featuring Scrapling Local Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Scrapling Local Test sit in the rankings?
Player hours over seven days put Scrapling Local Test at #15,285, in the top 70% of all ranked servers.
What player count does Scrapling Local Test carry?
Status for Scrapling Local Test: offline. Last seen 17 days ago.
Server
Where does Scrapling Local Test sit?
Reading: location. Scrapling Local Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 78.190.254.120:28015.
What Rust version is Scrapling Local Test on?
Rust network protocol 2634 and build 167584 on Windows is the build Scrapling Local Test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Scrapling Local Test, and is it online now?
Scrapling Local Test reports offline. The last reading came 17 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 12 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Scrapling Local Test?
Reading the name gives no gather rate for Scrapling Local Test. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Scrapling Local Test?
The game generates a procedural map for Scrapling Local Test.
Join
How do you connect to Scrapling Local Test?
To join: start Rust, press F1 and type client.connect 78.190.254.120:28015. Or press Launch Rust here and Steam opens the game and connects you.