dewilwine
Offline 78.188.140.16:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 157/500
- 122/100
- 191/225
- 97/700
- 229/700
- 346/350
Quick answers
from the figures on this pageWipe timing
When does dewilwine wipe?
Its rhythm cannot be told from the wipes of dewilwine on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on dewilwine?
These are the tags dewilwine publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does dewilwine appear in Rust Metrics lists and filters?
These Rust Metrics lists carry dewilwine: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does dewilwine sit in the rankings?
Ranking for dewilwine: #14,316 on seven-day player hours, top 64% of all ranked servers.
What player count does dewilwine carry?
Reading for dewilwine: offline at this moment; last seen 5 days 10 hours ago. Check: players over seven days. Average 0, peak 1.
Server details
Where does dewilwine sit?
No region comes from dewilwine. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 78.188.140.16:28015.
What Rust version is dewilwine on?
Rust network protocol 2635 and build 167781 on Windows is the build dewilwine runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is dewilwine, and is it online now?
Reading: offline. dewilwine last answered 5 days 10 hours ago. Reading: 18% uptime over the last 7 full days. It was up 30 of 168 hours. Reading: first seen 17 October 2026, recorded by Rust Metrics.
Map and rules
What rules does dewilwine enforce, and what are its settings?
Reading the name gives no gather rate for dewilwine. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is dewilwine on?
From seed 1337, the game generates the procedural map on dewilwine. Its size is 4,500. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to dewilwine?
To join: start Rust, press F1 and type client.connect 78.188.140.16:28015. Or press Launch Rust here and Steam opens the game and connects you.