Development Server
Offline 78.121.59.215:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 50/500
- 120/100
- 69/225
- 20/700
- 3/200
- 7/1000
Quick answers
from the figures on this pageReset cycle
When does Development Server wipe?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 39 days 11 hours ago.
Tag meanings
Which tags does Development Server carry, and what do they mean?
These are the tags Development Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Development Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #15,481, in the top – of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 38 days 20 hours ago.
Server details
Where does Development Server sit?
No region tag on Development Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 78.121.59.215:28015.
What Rust version is Development Server on?
Rust network protocol 2633 and build 164530 on Windows is the build Development Server runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 38 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 20 September 2026.
Settings and map
What rules does Development Server enforce, and what are its settings?
Check: gather rate. The name Development Server does not state one. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Development Server on?
Procedural map on Development Server, made by the game's generator.
Join
How do you connect to Development Server?
Press F1 in Rust and enter client.connect 78.121.59.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.