Development Server
Offline 78.114.87.217:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
33% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 121/100
- 46/225
- 35/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe schedule
How often does Development Server wipe, and when?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 51 days 11 hours ago.
Tag meanings
Which tags does Development Server carry, and what do they mean?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp3 (Max players): 3 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163407 (Build): Game build reading: 163407; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Development Server?
On Rust Metrics, Development Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Development Server hold among Rust servers?
Ranking for Development Server: #12,890 on seven-day player hours, top – of all ranked servers.
What is the population on Development Server?
Status for Development Server: offline. Last seen 44 days 11 hours ago.
Server
What location is Development Server hosted in?
No region tag on Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 78.114.87.217:28015.
What Rust version is Development Server on?
Reading: Development Server, Rust network protocol 2633 and build 163407, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is Development Server up, and how often does it stay up?
Development Server reports offline. The last reading came 44 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.
Settings and map
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Development Server?
The game generates a procedural map for Development Server.
Connection
How can you get onto Development Server?
Press F1 in Rust and enter client.connect 78.114.87.217:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.