Cinematic Local Test
Offline 77.90.52.22:28115 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 128/100
- 42/225
- 32/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageReset cycle
How often does Cinematic Local Test wipe, and when?
The rhythm of Cinematic Local Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 21 hours ago.
Lists and filters
How should you read the tags on Cinematic Local Test?
These are the tags Cinematic Local Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Cinematic Local Test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Cinematic Local Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does Cinematic Local Test hold among Rust servers?
Ranking for Cinematic Local Test: #16,502 on seven-day player hours, top 70% of all ranked servers.
What player count does Cinematic Local Test carry?
Reading for Cinematic Local Test: offline at this moment; last seen 30 days 12 hours ago.
Server details
Which location does Cinematic Local Test run from?
Reading: location. Cinematic Local Test gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 77.90.52.22:28115.
What Rust version is Cinematic Local Test on?
Rust network protocol 2633 and build 165217 on Windows is the build Cinematic Local Test runs. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Cinematic Local Test, and is it online now?
Cinematic Local Test reports offline. The last reading came 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.
Settings and map
What rules does Cinematic Local Test enforce, and what are its settings?
No gather rate appears in the name: Cinematic Local Test. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Cinematic Local Test?
Check: map. Procedural, generated by the game, on Cinematic Local Test.
Join
What do you do to join Cinematic Local Test?
To join: start Rust, press F1 and type client.connect 77.90.52.22:28115. Or press Launch Rust here and Steam opens the game and connects you.