Cinematic Local Test
Offline 77.90.52.21:28115 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 120/100
- 32/225
- 16/700
- 4/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Cinematic Local Test follow?
The rhythm of Cinematic Local Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 31 days 21 hours ago.
Lists and filters
How should you read the tags on Cinematic Local Test?
Tags published by Cinematic Local Test, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Cinematic Local Test?
On Rust Metrics, Cinematic Local Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Cinematic Local Test sit in the rankings?
Ranking for Cinematic Local Test: #14,465 on seven-day player hours, top 61% of all ranked servers.
What player count does Cinematic Local Test carry?
Status for Cinematic Local Test: offline. Last seen 29 days 2 hours ago.
Operator and location
Where does Cinematic Local Test sit?
No region tag on Cinematic Local Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 77.90.52.21:28115.
What Rust version is Cinematic Local Test on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Cinematic Local Test. Matching protocol is required to join. Let Steam update your game.
How reliable is Cinematic Local Test, and is it online now?
Reading: offline. Cinematic Local Test last answered 29 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 29 September 2026.
Settings and map
How is Cinematic Local Test configured, and what rules are in force?
Reading the name gives no gather rate for Cinematic Local Test. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Cinematic Local Test?
Procedural map on Cinematic Local Test, made by the game's generator.
How to join
How can you get onto Cinematic Local Test?
To join: start Rust, press F1 and type client.connect 77.90.52.21:28115. Or press Launch Rust here and Steam opens the game and connects you.