[DEV] Blackout Monument Event Testserver
Offline 77.90.144.100:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageReset cycle
How often does [DEV] Blackout Monument Event Testserver wipe, and when?
Its rhythm cannot be told from the wipes of [DEV] Blackout Monument Event Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 7 days 20 hours ago.
Tags
Which tags does [DEV] Blackout Monument Event Testserver carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from [DEV] Blackout Monument Event Testserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [DEV] Blackout Monument Event Testserver?
On Rust Metrics, [DEV] Blackout Monument Event Testserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does [DEV] Blackout Monument Event Testserver sit in the rankings?
Ranking for [DEV] Blackout Monument Event Testserver: #15,373 on seven-day player hours, top 69% of all ranked servers.
What is the population on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver is not responding; status offline, last seen 5 days 3 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does [DEV] Blackout Monument Event Testserver sit?
No region tag on [DEV] Blackout Monument Event Testserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.90.144.100:28015.
What Rust version is [DEV] Blackout Monument Event Testserver on?
Rust network protocol 2634 and build 167781 on Windows is the build [DEV] Blackout Monument Event Testserver runs. To get in, your game needs the same protocol; Steam applies the update.
Is [DEV] Blackout Monument Event Testserver up, and how often does it stay up?
Reading: offline. [DEV] Blackout Monument Event Testserver last answered 5 days 3 hours ago. Uptime for the last 6 full days: 5 of 144 hours, or 3%. The first sighting on Rust Metrics was 21 October 2026.
Rules and settings
What settings and rules apply on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name: [DEV] Blackout Monument Event Testserver. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC off, Valve's system.
What map is [DEV] Blackout Monument Event Testserver on?
Procedural map on [DEV] Blackout Monument Event Testserver, made by the game's generator.
Join
How can you get onto [DEV] Blackout Monument Event Testserver?
Press F1 in Rust and enter client.connect 77.90.144.100:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.