DV_Play|QUEST|TP|ANTIOFFLINERAID
Online 77.82.85.190:28015 checked 15m ago
Server instruments
last reading Thu 07:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 365 · below 20 is lag, below 10 is badEntities
48 h range 43,026–45,707 · memory 1,933 MBUptime
23 h 8 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 104/500
- 122/100
- 153/225
- 45/700
- 4/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
When does DV_Play|QUEST|TP|ANTIOFFLINERAID wipe?
Its rhythm cannot be told from the wipes of DV_Play|QUEST|TP|ANTIOFFLINERAID on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 15 days 21 hours ago.
Tags
How should you read the tags on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Tags published by DV_Play|QUEST|TP|ANTIOFFLINERAID, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show DV_Play|QUEST|TP|ANTIOFFLINERAID?
On Rust Metrics, DV_Play|QUEST|TP|ANTIOFFLINERAID sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does DV_Play|QUEST|TP|ANTIOFFLINERAID sit in the rankings?
Player hours over seven days put DV_Play|QUEST|TP|ANTIOFFLINERAID at #10,688, in the top 48% of all ranked servers.
What is the population on DV_Play|QUEST|TP|ANTIOFFLINERAID?
0 of 50 slots are filled on DV_Play|QUEST|TP|ANTIOFFLINERAID right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 08:00 UTC, 1 players on average.
Server
What location is DV_Play|QUEST|TP|ANTIOFFLINERAID hosted in?
No region comes from DV_Play|QUEST|TP|ANTIOFFLINERAID. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.82.85.190:28015.
What Rust version is DV_Play|QUEST|TP|ANTIOFFLINERAID on?
Reading: DV_Play|QUEST|TP|ANTIOFFLINERAID, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for DV_Play|QUEST|TP|ANTIOFFLINERAID?
Check: fps. Average 427 server fps over the last 48 hours, low of 365. Within range. Peak entity count: 45,707. Buildings, deployables and all else included. Reading: 1,933 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.
How reliable is DV_Play|QUEST|TP|ANTIOFFLINERAID, and is it online now?
DV_Play|QUEST|TP|ANTIOFFLINERAID reports online. Status: normal. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 7 full days: 35 of 168 hours, or 21%. Reading: first seen 14 October 2026, recorded by Rust Metrics.
Settings and map
How is DV_Play|QUEST|TP|ANTIOFFLINERAID configured, and what rules are in force?
No gather rate appears in the name: DV_Play|QUEST|TP|ANTIOFFLINERAID. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DV_Play|QUEST|TP|ANTIOFFLINERAID?
Check: map. Procedural, size 3,000, seed 618226138, generated by the game on DV_Play|QUEST|TP|ANTIOFFLINERAID. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join DV_Play|QUEST|TP|ANTIOFFLINERAID?
To join: start Rust, press F1 and type client.connect 77.82.85.190:28015. Or press Launch Rust here and Steam opens the game and connects you.