RUST METRICSFlight deck · live data
Data live Servers11,834 Players76,849 Populated3,824 Fresh wipes 3 h146 Scan5 min
‹ All servers77.8.243.0:28015
Offline Full Queue Fresh wipe Wipe due No query

Privatserver

Offline 77.8.243.0:28015 checked 13d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,919top 60%
Last wipe15d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Privatserver wipe, and when?

The rhythm of Privatserver's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 5 hours ago the current world was made.

Tag meanings

How should you read the tags on Privatserver?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Privatserver. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Privatserver?

On Rust Metrics, Privatserver sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Privatserver sit in the rankings?

Ranking for Privatserver: #12,919 on seven-day player hours, top 60% of all ranked servers.

How full does Privatserver get?

Reading for Privatserver: offline at this moment; last seen 13 days 1 hours ago.

Operator and location

Where does Privatserver sit?

No region comes from Privatserver. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 77.8.243.0:28015.

What Rust version is Privatserver on?

Rust network protocol 2634 and build 167584 on Windows is the build Privatserver runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on Privatserver, and is it online?

Check: connection. Privatserver is offline at this moment. Last contact was 13 days 1 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 October 2026, recorded by Rust Metrics.

Rules and settings

How is Privatserver configured, and what rules are in force?

Reading the name gives no gather rate for Privatserver. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Privatserver?

The game generates a procedural map for Privatserver.

Connection

What do you do to join Privatserver?

Press F1 in Rust and enter client.connect 77.8.243.0:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build The server runs game build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.