Development Server
Offline 77.7.215.110:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 126/100
- 195/225
- 74/700
- 222/700
- 348/350
Quick answers
from the figures on this pageReset cycle
How often does Development Server wipe, and when?
To tell the rhythm of Development Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 10 days 17 hours ago the current world was made.
Lists and filters
Which tags does Development Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from Development Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Development Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Development Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does Development Server sit in the rankings?
Player hours over seven days put Development Server at #12,756, in the top 57% of all ranked servers.
What is the population on Development Server?
Reading for Development Server: offline at this moment; last seen 3 days 2 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Development Server hosted in?
No region comes from Development Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.7.215.110:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Development Server, and is it online?
Reading: offline. Development Server last answered 3 days 2 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Reading: first seen 26 October 2026, recorded by Rust Metrics.
Map and rules
What rules does Development Server enforce, and what are its settings?
Check: gather rate. The name Development Server does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Development Server?
Check: map. Procedural, generated by the game, on Development Server.
How to join
How can you get onto Development Server?
To join: start Rust, press F1 and type client.connect 77.7.215.110:28015. Or press Launch Rust here and Steam opens the game and connects you.