testbuild
Offline 77.50.255.146:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 13:12 UTC3d ago | 2 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 127/100
- 56/225
- 13/700
- 2/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on testbuild?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 10 hours.
What wipe timing does testbuild follow?
To tell the rhythm of testbuild, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 15 hours ago.
Lists and filters
How should you read the tags on testbuild?
Tags published by testbuild, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show testbuild?
Rust Metrics lists featuring testbuild: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does testbuild sit in the rankings?
Player hours over seven days put testbuild at #8,925, in the top 40% of all ranked servers.
What is the population on testbuild?
Status for testbuild: offline. Last seen 33 hours ago. Check: players over seven days. Average 1, peak 2. The last 48 hours peaked at 19:00 UTC, averaging 1 players at that hour.
Operator and location
What location is testbuild hosted in?
No region tag on testbuild. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 77.50.255.146:28015.
What Rust version is testbuild on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by testbuild. Matching protocol is required to join. Let Steam update your game.
What is the uptime on testbuild, and is it online?
Check: connection. testbuild is offline at this moment. Last contact was 33 hours ago. Uptime for the last 3 full days: 2 of 72 hours, or 3%. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
How is testbuild configured, and what rules are in force?
Check: gather rate. The name testbuild does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is testbuild on?
Procedural map on testbuild, made by the game's generator.
Join
How can you get onto testbuild?
To join: start Rust, press F1 and type client.connect 77.50.255.146:28015. Or press Launch Rust here and Steam opens the game and connects you.