testbuild
Offline 77.50.255.146:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 12:16 UTC3d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on testbuild?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does testbuild follow?
The rhythm of testbuild's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 3 days 9 hours ago.
Tags
How should you read the tags on testbuild?
These are the tags testbuild publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does testbuild appear in Rust Metrics lists and filters?
On Rust Metrics, testbuild sits in these lists: Modded Rust servers, checked live and Build and creative servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does testbuild hold among Rust servers?
Ranking for testbuild: #15,339 on seven-day player hours, top 69% of all ranked servers.
What player count does testbuild carry?
Reading for testbuild: offline at this moment; last seen 3 days 9 hours ago. Seven-day reading: 0 players on average.
Server details
Which location does testbuild run from?
No region comes from testbuild. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 77.50.255.146:28015.
What Rust version is testbuild on?
Rust network protocol 2635 and build 168909 on Windows is the build testbuild runs. Matching protocol is required to join. Let Steam update your game.
How reliable is testbuild, and is it online now?
testbuild reports offline. The last reading came 3 days 9 hours ago. Reading: 0% uptime over the last 2 full days. It was up 0 of 48 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Map and rules
What rules does testbuild enforce, and what are its settings?
Reading the name gives no gather rate for testbuild. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on testbuild?
Check: map. Procedural, generated by the game, on testbuild.
Connection
How can you get onto testbuild?
To join: start Rust, press F1 and type client.connect 77.50.255.146:28015. Or press Launch Rust here and Steam opens the game and connects you.