RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h129 Scan5 min
‹ All servers77.48.176.80:28015
Offline Full Queue Fresh wipe Wipe due No query

[LOCAL] GameTeam PvE - acceptance

Offline 77.48.176.80:28015 checked 7d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1 2 3 4 PAX 1 /4

Players now

25% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,857top 63%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:54 UTC10d ago 1 – running 0
Fri 16 Oct, 17:56 UTC11d ago 1 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in.

When does [LOCAL] GameTeam PvE - acceptance wipe?

To tell the rhythm of [LOCAL] GameTeam PvE - acceptance, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 11 hours ago.

Lists and filters

How should you read the tags on [LOCAL] GameTeam PvE - acceptance?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from [LOCAL] GameTeam PvE - acceptance. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [LOCAL] GameTeam PvE - acceptance?

On Rust Metrics, [LOCAL] GameTeam PvE - acceptance sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?

Ranking for [LOCAL] GameTeam PvE - acceptance: #13,857 on seven-day player hours, top 63% of all ranked servers.

What player count does [LOCAL] GameTeam PvE - acceptance carry?

Reading for [LOCAL] GameTeam PvE - acceptance: offline at this moment; last seen 7 days 10 hours ago.

Server

What location is [LOCAL] GameTeam PvE - acceptance hosted in?

No region comes from [LOCAL] GameTeam PvE - acceptance. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 77.48.176.80:28015.

What Rust version is [LOCAL] GameTeam PvE - acceptance on?

Rust network protocol 2634 and build 167398 on Linux is the build [LOCAL] GameTeam PvE - acceptance runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on [LOCAL] GameTeam PvE - acceptance, and is it online?

Check: connection. [LOCAL] GameTeam PvE - acceptance is offline at this moment. Last contact was 7 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.

Map and rules

How is [LOCAL] GameTeam PvE - acceptance configured, and what rules are in force?

Check: gather rate. The name [LOCAL] GameTeam PvE - acceptance does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is [LOCAL] GameTeam PvE - acceptance on?

Check: map. Procedural, generated by the game, on [LOCAL] GameTeam PvE - acceptance.

How to join

How can you get onto [LOCAL] GameTeam PvE - acceptance?

Press F1 in Rust and enter client.connect 77.48.176.80:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp4
Max players The server holds 4 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167398
Build Game build reading: 167398.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.