[LOCAL] GameTeam PvE - acceptance
Offline 77.48.176.80:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 10:54 UTC10d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:56 UTC11d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 35/500
- 128/100
- 50/225
- 39/700
- 7/200
- 0/500
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [LOCAL] GameTeam PvE - acceptance?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in.
When does [LOCAL] GameTeam PvE - acceptance wipe?
To tell the rhythm of [LOCAL] GameTeam PvE - acceptance, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 11 hours ago.
Lists and filters
How should you read the tags on [LOCAL] GameTeam PvE - acceptance?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Game build reading: 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from [LOCAL] GameTeam PvE - acceptance. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [LOCAL] GameTeam PvE - acceptance?
On Rust Metrics, [LOCAL] GameTeam PvE - acceptance sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does [LOCAL] GameTeam PvE - acceptance sit in the rankings?
Ranking for [LOCAL] GameTeam PvE - acceptance: #13,857 on seven-day player hours, top 63% of all ranked servers.
What player count does [LOCAL] GameTeam PvE - acceptance carry?
Reading for [LOCAL] GameTeam PvE - acceptance: offline at this moment; last seen 7 days 10 hours ago.
Server
What location is [LOCAL] GameTeam PvE - acceptance hosted in?
No region comes from [LOCAL] GameTeam PvE - acceptance. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 77.48.176.80:28015.
What Rust version is [LOCAL] GameTeam PvE - acceptance on?
Rust network protocol 2634 and build 167398 on Linux is the build [LOCAL] GameTeam PvE - acceptance runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [LOCAL] GameTeam PvE - acceptance, and is it online?
Check: connection. [LOCAL] GameTeam PvE - acceptance is offline at this moment. Last contact was 7 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 16 October 2026.
Map and rules
How is [LOCAL] GameTeam PvE - acceptance configured, and what rules are in force?
Check: gather rate. The name [LOCAL] GameTeam PvE - acceptance does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
What map is [LOCAL] GameTeam PvE - acceptance on?
Check: map. Procedural, generated by the game, on [LOCAL] GameTeam PvE - acceptance.
How to join
How can you get onto [LOCAL] GameTeam PvE - acceptance?
Press F1 in Rust and enter client.connect 77.48.176.80:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.