Test
Offline 77.40.62.246:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 135/100
- 33/225
- 16/700
- 4/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
When does Test wipe?
To tell the rhythm of Test, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 51 days 16 hours ago the current world was made.
Lists and filters
Which tags does Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): The server holds 10 slots; v2332 (Protocol): Protocol 2332: join only on the same game version; ptrak (Networking): RakNet carries the traffic, as standard for Rust; oxide (Oxide): Check: framework. Oxide (uMod) handles plugins; modded (Modded): Check: category. Modded, because plugins or settings alter the game; hf7b64e55 (Custom tag): Owner or plugin definition: this tag is not a standard Rust one; stok (Custom tag): Owner or plugin definition: this tag is not a standard Rust one from Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Test?
These Rust Metrics lists carry Test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Population
What position does Test hold among Rust servers?
Player hours over seven days put Test at #15,503, in the top 71% of all ranked servers.
What is the population on Test?
Status for Test: offline. Last seen 16 days 8 hours ago.
Server details
Where does Test sit?
No region tag on Test. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 77.40.62.246:28015.
What Rust version is Test on?
Reading: Test, Rust network protocol 2332, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Test, and is it online?
Test reports offline. The last reading came 16 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 1 October 2026.
Map and rules
What rules does Test enforce, and what are its settings?
Check: gather rate. The name Test does not state one. No group limit is published. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Anti-cheat reading: VAC on, Valve's system.
What map is Test on?
Procedural map on Test, made by the game's generator.
How to join
How can you get onto Test?
Press F1 in Rust and enter client.connect 77.40.62.246:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.