RUST METRICSFlight deck · live data
Data live Servers11,782 Players82,108 Populated3,805 Fresh wipes 3 h158 Scan5 min
‹ All servers77.37.164.58:28015
Online Full Queue Fresh wipe Wipe due No query

RUST Classic server #1 [RU]

Online 77.37.164.58:28015 checked 11m ago

biweekly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 13:00 UTC
0 25 50 75 100 PAX 2 /100

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 134 SERVER FPS

Server fps

48 h low 79 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,868 ×1000

Entities

48 h range 111,714–117,901 · memory 2,894 MB
1239 ET SINCE RESTART 14:57

Uptime

14 h 57 min since its last restart, at the last reading
7-day average2peak 7
Rank#2,460top 11%
Last wipe12d agobiweekly schedule
Next wipe1d 2hThu 29 Oct, 17:20 UTC
Memory2,894MB48 h peak 5 players
REC 1

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:20 UTC, in 1d 2h. Its biweekly schedule tag · low confidence

usual gap14.1 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held50%else halves by day 12

Coming wipes

  1. WPT 1Thu 29 Oct, 17:20 UTC1d 2h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 4hFW
  3. WPT 3Thu 12 Nov, 17:20 UTC15d 2h
  4. WPT 4Thu 26 Nov, 17:20 UTC29d 2h
  5. WPT 5Thu 3 Dec, 19:00 UTC36d 4hFW
  6. WPT 6Thu 10 Dec, 17:20 UTC43d 2h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 47 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:20 UTC12d ago 6 – running 1
Thu 1 Oct, 17:17 UTC FW26d ago 5 halved by day 12 14 days 1
Thu 17 Sep, 10:16 UTC41d ago 5 held half 14.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RUST Classic server #1 [RU] when wipe day comes?

The busiest point of its recent wipes drew 5 players on average. After the latest wipe, numbers topped out at 47 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. When it didn't hold, by day 12 it fell below half.

What wipe timing does RUST Classic server #1 [RU] follow?

Its tag guides the prediction: too few of RUST Classic server #1 [RU]'s wipes are on record to confirm its schedule. On Thursday 29 October at 17:20 UTC its next wipe is due. The world it runs now was made 12 days 21 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Lists and filters

How should you read the tags on RUST Classic server #1 [RU]?

These are the tags RUST Classic server #1 [RU] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^b (Biweekly): Check: wipe cycle. Every two weeks; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RUST Classic server #1 [RU] appear in Rust Metrics lists and filters?

On Rust Metrics, RUST Classic server #1 [RU] sits in these lists: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does RUST Classic server #1 [RU] hold among Rust servers?

Player hours over seven days put RUST Classic server #1 [RU] at #2,460, in the top 11% of all ranked servers.

What is the population on RUST Classic server #1 [RU]?

2 of 100 slots are filled on RUST Classic server #1 [RU] right now. Seven-day check: 2 players on average. Peak reading: 7. Check: 48-hour peak. 09:00 UTC, 5 players on average.

Operator and location

Which location does RUST Classic server #1 [RU] run from?

Check: location. No region tag comes from RUST Classic server #1 [RU], but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.37.164.58:28015.

What Rust version is RUST Classic server #1 [RU] on?

Reading: RUST Classic server #1 [RU], Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RUST Classic server #1 [RU]?

Over the last 48 hours the average was 131 server fps; the floor was 79. Peak entity count: 117,901. Buildings, deployables and all else included. Reading: 5,206 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on RUST Classic server #1 [RU], and is it online?

RUST Classic server #1 [RU] reports online. Status: normal. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on RUST Classic server #1 [RU]?

Check: gather rate. The name RUST Classic server #1 [RU] does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

Which map is live on RUST Classic server #1 [RU]?

From seed 48763639, the game generates the procedural map on RUST Classic server #1 [RU]. Its size is 4,511. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join RUST Classic server #1 [RU]?

Check: join. Open Rust, press F1, then enter client.connect 77.37.164.58:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://rustclassic.ru/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Check: wipe cycle. Every two weeks.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.