RUST METRICSFlight deck · live data
Data live Servers11,681 Players64,778 Populated3,475 Fresh wipes 3 h118 Scan5 min
‹ All servers77.36.115.46:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Rust Server [No EAC]

Offline 77.36.115.46:28015 checked 16d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,216top 64%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Local Rust Server [No EAC] wipe?

Its rhythm cannot be told from the wipes of Local Rust Server [No EAC] on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 8 hours ago.

Tags

How should you read the tags on Local Rust Server [No EAC]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Local Rust Server [No EAC]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Local Rust Server [No EAC] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local Rust Server [No EAC]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Local Rust Server [No EAC] sit in the rankings?

Player hours over seven days put Local Rust Server [No EAC] at #14,216, in the top 64% of all ranked servers.

How full does Local Rust Server [No EAC] get?

Local Rust Server [No EAC] is not responding; status offline, last seen 16 days 17 hours ago.

Operator and location

Which location does Local Rust Server [No EAC] run from?

No region tag on Local Rust Server [No EAC]. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 77.36.115.46:28015.

What Rust version is Local Rust Server [No EAC] on?

Version check: Rust network protocol 2634 and build 166494 on Windows, run by Local Rust Server [No EAC]. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Local Rust Server [No EAC], and is it online now?

Local Rust Server [No EAC] reports offline. The last reading came 16 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 11 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Local Rust Server [No EAC]?

Check: gather rate. The name Local Rust Server [No EAC] does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is off.

What map is Local Rust Server [No EAC] on?

Procedural map on Local Rust Server [No EAC], made by the game's generator.

Join

How do you connect to Local Rust Server [No EAC]?

Check: join. Open Rust, press F1, then enter client.connect 77.36.115.46:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.