Kaito Test Server
Offline 77.22.255.73:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 122/100
- 42/225
- 21/700
- 8/200
- 3/1000
Quick answers
from the figures on this pageWipe timing
How often does Kaito Test Server wipe, and when?
To tell the rhythm of Kaito Test Server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 43 days 16 hours ago.
Tag meanings
Which tags does Kaito Test Server carry, and what do they mean?
These are the tags Kaito Test Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Kaito Test Server?
On Rust Metrics, Kaito Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Kaito Test Server sit in the rankings?
Player hours over seven days put Kaito Test Server at #12,883, in the top – of all ranked servers.
What is the population on Kaito Test Server?
Reading for Kaito Test Server: offline at this moment; last seen 43 days 12 hours ago.
Server details
Which location does Kaito Test Server run from?
No region tag on Kaito Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.22.255.73:28015.
What Rust version is Kaito Test Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Kaito Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
Is Kaito Test Server up, and how often does it stay up?
Reading: offline. Kaito Test Server last answered 43 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Settings and map
How is Kaito Test Server configured, and what rules are in force?
Reading the name gives no gather rate for Kaito Test Server. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on Kaito Test Server?
Procedural map on Kaito Test Server, made by the game's generator.
Connection
How can you get onto Kaito Test Server?
To join: start Rust, press F1 and type client.connect 77.22.255.73:28015. Or press Launch Rust here and Steam opens the game and connects you.