UnityVault Local Test
Offline 77.213.122.114:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 19:07 UTC4d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 120/100
- 143/225
- 78/700
- 62/200
- 241/700
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on UnityVault Local Test?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours.
What wipe timing does UnityVault Local Test follow?
Its rhythm cannot be told from the wipes of UnityVault Local Test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 19 hours ago.
Tags
How should you read the tags on UnityVault Local Test?
Tags published by UnityVault Local Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does UnityVault Local Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring UnityVault Local Test: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does UnityVault Local Test sit in the rankings?
Player hours over seven days put UnityVault Local Test at #4,870, in the top 22% of all ranked servers.
How full does UnityVault Local Test get?
UnityVault Local Test is not responding; status offline, last seen 2 days 17 hours ago. Seven-day check: 1 players on average. Peak reading: 3.
Server details
What location is UnityVault Local Test hosted in?
Reading: location. UnityVault Local Test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.213.122.114:28015.
What Rust version is UnityVault Local Test on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by UnityVault Local Test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on UnityVault Local Test, and is it online?
Check: connection. UnityVault Local Test is offline at this moment. Last contact was 2 days 17 hours ago. Reading: 31% uptime over the last 7 full days. It was up 52 of 168 hours. Reading: first seen 21 October 2026, recorded by Rust Metrics.
Settings and map
What rules does UnityVault Local Test enforce, and what are its settings?
No gather rate appears in the name: UnityVault Local Test. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is UnityVault Local Test on?
The game generates a procedural map for UnityVault Local Test.
Join
What do you do to join UnityVault Local Test?
Press F1 in Rust and enter client.connect 77.213.122.114:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.