combatland
Offline 77.13.242.253:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 134/100
- 41/225
- 34/700
- 6/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does combatland follow?
Its rhythm cannot be told from the wipes of combatland on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 12 hours ago.
Tags
How should you read the tags on combatland?
These are the tags combatland publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does combatland appear in Rust Metrics lists and filters?
These Rust Metrics lists carry combatland: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does combatland hold among Rust servers?
Ranking for combatland: #13,280 on seven-day player hours, top – of all ranked servers.
What player count does combatland carry?
combatland is not responding; status offline, last seen 38 days 2 hours ago.
Server details
Which location does combatland run from?
No region tag on combatland. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 77.13.242.253:28015.
What Rust version is combatland on?
Reading: combatland, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on combatland, and is it online?
Check: connection. combatland is offline at this moment. Last contact was 38 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
How is combatland configured, and what rules are in force?
Check: gather rate. The name combatland does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on combatland?
Check: map. Procedural, generated by the game, on combatland.
Connection
What do you do to join combatland?
Check: join. Open Rust, press F1, then enter client.connect 77.13.242.253:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.