PXR_LOCAL_TEST
Offline 77.121.100.69:28115 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe schedule
When does PXR_LOCAL_TEST wipe?
To tell the rhythm of PXR_LOCAL_TEST, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 9 days 8 hours ago the current world was made.
Tags
Which tags does PXR_LOCAL_TEST carry, and what do they mean?
Tags published by PXR_LOCAL_TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show PXR_LOCAL_TEST?
Rust Metrics lists featuring PXR_LOCAL_TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does PXR_LOCAL_TEST sit in the rankings?
Ranking for PXR_LOCAL_TEST: #15,411 on seven-day player hours, top 69% of all ranked servers.
How full does PXR_LOCAL_TEST get?
Status for PXR_LOCAL_TEST: offline. Last seen 7 days 16 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does PXR_LOCAL_TEST run from?
Reading: location. PXR_LOCAL_TEST gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 77.121.100.69:28115.
What Rust version is PXR_LOCAL_TEST on?
Reading: PXR_LOCAL_TEST, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is PXR_LOCAL_TEST up, and how often does it stay up?
PXR_LOCAL_TEST reports offline. The last reading came 7 days 16 hours ago. Reading: 2% uptime over the last 7 full days. It was up 3 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.
Map and rules
What settings and rules apply on PXR_LOCAL_TEST?
No gather rate appears in the name: PXR_LOCAL_TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on PXR_LOCAL_TEST?
Procedural map on PXR_LOCAL_TEST, made by the game's generator.
Join
What do you do to join PXR_LOCAL_TEST?
Check: join. Open Rust, press F1, then enter client.connect 77.121.100.69:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.