Creative / Build
Offline 77.100.73.196:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/101
- 0/25
- 58/999
- 71/999
- 101/150
- 4/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Creative / Build follow?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 15 hours ago.
Lists and filters
How should you read the tags on Creative / Build?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Build 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Creative / Build?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #13,786 on seven-day player hours, top 61% of all ranked servers.
How full does Creative / Build get?
Reading for Creative / Build: offline at this moment; last seen 23 days 15 hours ago.
Server
Which location does Creative / Build run from?
No region tag on Creative / Build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 77.100.73.196:28015.
What Rust version is Creative / Build on?
Rust network protocol 2634 and build 166652 on Windows is the build Creative / Build runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 23 days 15 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Creative / Build?
Reading the name gives no gather rate for Creative / Build. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is Creative / Build on?
Procedural map on Creative / Build, made by the game's generator.
Connection
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 77.100.73.196:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.