RUST METRICSFlight deck · live data
Data live Servers11,800 Players73,970 Populated3,706 Fresh wipes 3 h107 Scan5 min
‹ All servers76.34.138.110:28015
Offline Full Queue Fresh wipe Wipe due No query

FastReload Test Server

Offline 76.34.138.110:28015 checked 40d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,274no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does FastReload Test Server follow?

Its rhythm cannot be told from the wipes of FastReload Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 40 days 17 hours ago.

Lists and filters

How should you read the tags on FastReload Test Server?

These are the tags FastReload Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show FastReload Test Server?

On Rust Metrics, FastReload Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does FastReload Test Server hold among Rust servers?

Ranking for FastReload Test Server: #13,274 on seven-day player hours, top – of all ranked servers.

How full does FastReload Test Server get?

Reading for FastReload Test Server: offline at this moment; last seen 40 days 16 hours ago.

Server

Which location does FastReload Test Server run from?

Reading: location. FastReload Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 76.34.138.110:28015.

What Rust version is FastReload Test Server on?

Rust network protocol 2633 and build 164530 on Windows is the build FastReload Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

Is FastReload Test Server up, and how often does it stay up?

Reading: offline. FastReload Test Server last answered 40 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 18 September 2026.

Rules and settings

What rules does FastReload Test Server enforce, and what are its settings?

Reading the name gives no gather rate for FastReload Test Server. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FastReload Test Server?

Check: map. Procedural, generated by the game, on FastReload Test Server.

How to join

How can you get onto FastReload Test Server?

Press F1 in Rust and enter client.connect 76.34.138.110:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build The server runs game build 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.