Creative / Build
Offline 76.235.128.108:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/101
- 0/25
- 92/999
- 35/999
- 84/150
- 2/100
Quick answers
from the figures on this pageReset cycle
When does Creative / Build wipe?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 21 hours ago.
Lists and filters
Which tags does Creative / Build carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Creative / Build hold among Rust servers?
Player hours over seven days put Creative / Build at #13,568, in the top 61% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 2 days 1 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does Creative / Build run from?
No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 76.235.128.108:28015.
What Rust version is Creative / Build on?
Reading: Creative / Build, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Creative / Build, and is it online now?
Reading: offline. Creative / Build last answered 2 days 1 hours ago. Uptime for the last 3 full days: 5 of 72 hours, or 7%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Creative / Build?
Procedural map on Creative / Build, made by the game's generator.
How to join
How can you get onto Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 76.235.128.108:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.