RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers76.235.128.108:28015
Offline Full Queue Fresh wipe Wipe due No query

Creative / Build

Offline 76.235.128.108:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,568top 61%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Creative / Build wipe?

The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 21 hours ago.

Lists and filters

Which tags does Creative / Build carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from Creative / Build. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Creative / Build?

On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Creative / Build hold among Rust servers?

Player hours over seven days put Creative / Build at #13,568, in the top 61% of all ranked servers.

How full does Creative / Build get?

Status for Creative / Build: offline. Last seen 2 days 1 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Which location does Creative / Build run from?

No region comes from Creative / Build. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 76.235.128.108:28015.

What Rust version is Creative / Build on?

Reading: Creative / Build, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Creative / Build, and is it online now?

Reading: offline. Creative / Build last answered 2 days 1 hours ago. Uptime for the last 3 full days: 5 of 72 hours, or 7%. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Settings and map

How is Creative / Build configured, and what rules are in force?

Check: gather rate. The name Creative / Build does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Creative / Build?

Procedural map on Creative / Build, made by the game's generator.

How to join

How can you get onto Creative / Build?

Check: join. Open Rust, press F1, then enter client.connect 76.235.128.108:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Slots: 1.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.