RUST METRICSFlight deck · live data
Data live Servers11,829 Players89,289 Populated4,008 Fresh wipes 3 h58 Scan5 min
‹ All servers76.211.176.111:28015
Offline Full Queue Fresh wipe Wipe due No query

Keep Hidden Keep Hidden

Offline 76.211.176.111:28015 checked 19d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,621top 62%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep1 Oct5 Oct10 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.7 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 7 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 20:50 UTC20d ago 1 – running 0
Mon 21 Sep, 05:04 UTC37d ago 1 held half 16.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Keep Hidden Keep Hidden when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

How often does Keep Hidden Keep Hidden wipe, and when?

Its rhythm cannot be told from the wipes of Keep Hidden Keep Hidden on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 20 days 22 hours ago the current world was made.

Tag meanings

How should you read the tags on Keep Hidden Keep Hidden?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Keep Hidden Keep Hidden. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Keep Hidden Keep Hidden appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Keep Hidden Keep Hidden: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does Keep Hidden Keep Hidden hold among Rust servers?

Player hours over seven days put Keep Hidden Keep Hidden at #13,621, in the top 62% of all ranked servers.

What player count does Keep Hidden Keep Hidden carry?

Reading for Keep Hidden Keep Hidden: offline at this moment; last seen 19 days 20 hours ago.

Server details

What location is Keep Hidden Keep Hidden hosted in?

No region comes from Keep Hidden Keep Hidden. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 76.211.176.111:28015.

What Rust version is Keep Hidden Keep Hidden on?

Reading: Keep Hidden Keep Hidden, Rust network protocol 2634 and build 167231, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Keep Hidden Keep Hidden, and is it online?

Reading: offline. Keep Hidden Keep Hidden last answered 19 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What rules does Keep Hidden Keep Hidden enforce, and what are its settings?

No gather rate appears in the name: Keep Hidden Keep Hidden. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on Keep Hidden Keep Hidden?

Procedural map on Keep Hidden Keep Hidden, made by the game's generator.

Connection

What do you do to join Keep Hidden Keep Hidden?

Press F1 in Rust and enter client.connect 76.211.176.111:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build The server runs game build 167231.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.