RFC's Test Server
Online 76.18.83.131:28015 checked 9m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 11hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:54 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 127/500
- 129/100
- 126/225
- 51/700
- 6/200
- 26/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on RFC's Test Server?
The busiest point of its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.
How often does RFC's Test Server wipe, and when?
The only wipe for RFC's Test Server is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 26 days 11 hours ago.
Tag meanings
How should you read the tags on RFC's Test Server?
Tags published by RFC's Test Server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RFC's Test Server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RFC's Test Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does RFC's Test Server hold among Rust servers?
Ranking for RFC's Test Server: #15,412 on seven-day player hours, top 69% of all ranked servers.
How full does RFC's Test Server get?
Current headcount on RFC's Test Server: 0 players, 2 slots available. Seven-day reading: 0 players on average.
Operator and location
What location is RFC's Test Server hosted in?
No region comes from RFC's Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 76.18.83.131:28015.
What Rust version is RFC's Test Server on?
Rust network protocol 2635 and build 168909 on Linux is the build RFC's Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on RFC's Test Server, and is it online?
RFC's Test Server reports online. Status: normal. Uptime for the last 7 full days: 155 of 168 hours, or 92%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Settings and map
How is RFC's Test Server configured, and what rules are in force?
Reading the name gives no gather rate for RFC's Test Server. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is RFC's Test Server on?
The game generates a procedural map for RFC's Test Server.
Connection
How can you get onto RFC's Test Server?
Press F1 in Rust and enter client.connect 76.18.83.131:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.