APtestServer
Offline 76.169.105.222:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/500
- 131/100
- 41/225
- 10/700
- 1/200
- 1/1000
Quick answers
from the figures on this pageWipe timing
How often does APtestServer wipe, and when?
To tell the rhythm of APtestServer, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 36 days 10 hours ago.
Tag meanings
Which tags does APtestServer carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp250 (Max players): Slots: 250; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game from APtestServer. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does APtestServer appear in Rust Metrics lists and filters?
On Rust Metrics, APtestServer sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does APtestServer hold among Rust servers?
Player hours over seven days put APtestServer at #15,977, in the top 71% of all ranked servers.
What player count does APtestServer carry?
APtestServer is not responding; status offline, last seen 24 days 2 hours ago.
Operator and location
Where does APtestServer sit?
No region comes from APtestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 76.169.105.222:28015.
What Rust version is APtestServer on?
Reading: APtestServer, Rust network protocol 2633 and build 165217, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is APtestServer up, and how often does it stay up?
Check: connection. APtestServer is offline at this moment. Last contact was 24 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on APtestServer?
Check: gather rate. The name APtestServer does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on APtestServer?
The game generates a procedural map for APtestServer.
How to join
How can you get onto APtestServer?
Press F1 in Rust and enter client.connect 76.169.105.222:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.