RUST METRICSFlight deck · live data
Data live Servers11,610 Players35,756 Populated2,903 Fresh wipes 3 h66 Scan5 min
‹ All servers76.164.201.154:28015
Offline Full Queue Fresh wipe Wipe due No query

f3nta1 server

Offline 76.164.201.154:28015 checked 37d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,274no region published
Last wipe37d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does f3nta1 server follow?

Its rhythm cannot be told from the wipes of f3nta1 server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 37 days 11 hours ago the current world was made.

Tags

Which tags does f3nta1 server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from f3nta1 server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does f3nta1 server appear in Rust Metrics lists and filters?

Rust Metrics lists featuring f3nta1 server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does f3nta1 server hold among Rust servers?

Ranking for f3nta1 server: #13,274 on seven-day player hours, top – of all ranked servers.

What is the population on f3nta1 server?

Reading for f3nta1 server: offline at this moment; last seen 37 days 10 hours ago.

Server

Which location does f3nta1 server run from?

Reading: location. f3nta1 server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 76.164.201.154:28015.

What Rust version is f3nta1 server on?

Rust network protocol 2633 and build 164530 on Linux is the build f3nta1 server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is f3nta1 server, and is it online now?

Check: connection. f3nta1 server is offline at this moment. Last contact was 37 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.

Map and rules

What settings and rules apply on f3nta1 server?

No gather rate appears in the name: f3nta1 server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.

What map is f3nta1 server on?

The game generates a procedural map for f3nta1 server.

Join

How can you get onto f3nta1 server?

To join: start Rust, press F1 and type client.connect 76.164.201.154:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs164530
Build Game build reading: 164530.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.