f3nta1 server
Offline 76.164.201.154:28015 checked 37d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 80/500
- 121/100
- 82/225
- 31/700
- 6/200
- 12/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does f3nta1 server follow?
Its rhythm cannot be told from the wipes of f3nta1 server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 37 days 11 hours ago the current world was made.
Tags
Which tags does f3nta1 server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from f3nta1 server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does f3nta1 server appear in Rust Metrics lists and filters?
Rust Metrics lists featuring f3nta1 server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does f3nta1 server hold among Rust servers?
Ranking for f3nta1 server: #13,274 on seven-day player hours, top – of all ranked servers.
What is the population on f3nta1 server?
Reading for f3nta1 server: offline at this moment; last seen 37 days 10 hours ago.
Server
Which location does f3nta1 server run from?
Reading: location. f3nta1 server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 76.164.201.154:28015.
What Rust version is f3nta1 server on?
Rust network protocol 2633 and build 164530 on Linux is the build f3nta1 server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is f3nta1 server, and is it online now?
Check: connection. f3nta1 server is offline at this moment. Last contact was 37 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
What settings and rules apply on f3nta1 server?
No gather rate appears in the name: f3nta1 server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
What map is f3nta1 server on?
The game generates a procedural map for f3nta1 server.
Join
How can you get onto f3nta1 server?
To join: start Rust, press F1 and type client.connect 76.164.201.154:28015. Or press Launch Rust here and Steam opens the game and connects you.