a test server
Offline 76.151.115.232:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 10:32 UTC3d ago | 1 | – | running | 0 |
| Mon 5 Oct, 05:26 UTC24d ago | 0 | – | 20.2 days | 0 |
| Sun 4 Oct, 22:06 UTC24d ago | 2 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 100/500
- 129/100
- 125/225
- 46/700
- 4/200
- 19/1000
Quick answers
from the figures on this pageReset cycle
What happens on a test server when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does a test server wipe?
No next wipe can be predicted for a test server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 21 hours ago.
Lists and filters
Which tags does a test server carry, and what do they mean?
These are the tags a test server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show a test server?
These Rust Metrics lists carry a test server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does a test server sit in the rankings?
Ranking for a test server: #7,348 on seven-day player hours, top 33% of all ranked servers.
What player count does a test server carry?
a test server is not responding; status offline, last seen 3 days 6 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Which location does a test server run from?
No region tag on a test server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 76.151.115.232:28015.
What Rust version is a test server on?
Reading: a test server, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on a test server, and is it online?
a test server reports offline. The last reading came 3 days 6 hours ago. Reading: 10% uptime over the last 7 full days. It was up 16 of 168 hours. Reading: first seen 4 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on a test server?
No gather rate appears in the name: a test server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on a test server?
Procedural map on a test server, made by the game's generator.
Connection
How can you get onto a test server?
Press F1 in Rust and enter client.connect 76.151.115.232:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.