RH dev test (private - ignore)
Offline 76.147.194.226:28115 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 02:04 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 143/500
- 135/100
- 188/225
- 77/700
- 9/200
- 19/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RH dev test (private - ignore)?
An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does RH dev test (private - ignore) follow?
To tell the rhythm of RH dev test (private - ignore), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 7 hours ago the current world was made.
Tag meanings
How should you read the tags on RH dev test (private - ignore)?
Tags published by RH dev test (private - ignore), read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RH dev test (private - ignore)?
On Rust Metrics, RH dev test (private - ignore) sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RH dev test (private - ignore) sit in the rankings?
Ranking for RH dev test (private - ignore): #15,973 on seven-day player hours, top 70% of all ranked servers.
What player count does RH dev test (private - ignore) carry?
Reading for RH dev test (private - ignore): offline at this moment; last seen 26 days 5 hours ago.
Operator and location
What location is RH dev test (private - ignore) hosted in?
No region comes from RH dev test (private - ignore). Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 76.147.194.226:28115.
What Rust version is RH dev test (private - ignore) on?
Reading: RH dev test (private - ignore), Rust network protocol 2633 and build 163794, Linux. Matching protocol is required to join. Let Steam update your game.
Is RH dev test (private - ignore) up, and how often does it stay up?
Reading: offline. RH dev test (private - ignore) last answered 26 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
How is RH dev test (private - ignore) configured, and what rules are in force?
Check: gather rate. The name RH dev test (private - ignore) does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is RH dev test (private - ignore) on?
Procedural map on RH dev test (private - ignore), made by the game's generator.
Connection
What do you do to join RH dev test (private - ignore)?
To join: start Rust, press F1 and type client.connect 76.147.194.226:28115. Or press Launch Rust here and Steam opens the game and connects you.