HUMANLINK x2 | FR | Familial
Online EU 76.13.46.25:28115 checked 12m ago
Server instruments
last reading Wed 07:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 3 · below 20 is lag, below 10 is badEntities
48 h range 29,489–31,908 · memory 1,892 MBUptime
4 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU, and #528 of the trio servers (top 84%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 9h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/100
- 2/100
- 10/100
- 15/550
- 1/550
- 1/550
Quick answers
from the figures on this pageWipe schedule
When does HUMANLINK x2 | FR | Familial wipe?
The estimate for HUMANLINK x2 | FR | Familial's next wipe comes from the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 48 days 13 hours ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does HUMANLINK x2 | FR | Familial carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts3 (Group limit): Teams are capped at 3; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163493 (Build): Game build reading: 163493; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in from HUMANLINK x2 | FR | Familial. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show HUMANLINK x2 | FR | Familial?
These Rust Metrics lists carry HUMANLINK x2 | FR | Familial: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Monthly; Gather rate: 2x.
Player count
What position does HUMANLINK x2 | FR | Familial hold among Rust servers?
Player hours over the last seven days put HUMANLINK x2 | FR | Familial at #15,396, #2,586 in Europe, in the top 69% of all ranked servers. The trio group places it at #528.
What player count does HUMANLINK x2 | FR | Familial carry?
Current headcount on HUMANLINK x2 | FR | Familial: 0 players, 10 slots available. A seven-day average of 0 players is the reading.
Operator and location
Where does HUMANLINK x2 | FR | Familial sit?
Reading: location. The EU tag puts HUMANLINK x2 | FR | Familial in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 76.13.46.25:28115.
What Rust version is HUMANLINK x2 | FR | Familial on?
Reading: HUMANLINK x2 | FR | Familial, Rust network protocol 2633 and build 163493, Linux. To get in, your game needs the same protocol; Steam applies the update.
Is performance on HUMANLINK x2 | FR | Familial within range?
Reading: 34 server fps on average across the last 48 hours. It never dropped below 3. Check: entities. The peak was 31,908, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,892 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is HUMANLINK x2 | FR | Familial, and is it online now?
Reading: online. HUMANLINK x2 | FR | Familial answers right now. Reading: uptime. About 4 days ago it restarted, on its own count. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is HUMANLINK x2 | FR | Familial configured, and what rules are in force?
The name carries the rate: 2x gather on HUMANLINK x2 | FR | Familial. Check: group limit. 3 players, under the name trio. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on HUMANLINK x2 | FR | Familial?
Check: map. Procedural, size 2,500, seed 1699737463, generated by the game on HUMANLINK x2 | FR | Familial. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join HUMANLINK x2 | FR | Familial?
To join: start Rust, press F1 and type client.connect 76.13.46.25:28115. Or press Launch Rust here and Steam opens the game and connects you.