My Rust server | Powered by AMP
Offline 76.13.112.232:28017 checked 1d ago
Server instruments
last reading Mon 18:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 69,074–71,245 · memory 2,787 MBUptime
1 days 17 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:35 UTC17d ago | 0 | – | running | 0 |
| Wed 30 Sep, 22:31 UTC27d ago | 4 | halved by day 1 | 10.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 134/500
- 125/100
- 155/225
- 73/700
- 3/200
- 36/1000
Quick answers
from the figures on this pageWipe schedule
What happens on My Rust server | Powered by AMP when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 1 it fell below half.
When does My Rust server | Powered by AMP wipe?
To tell the rhythm of My Rust server | Powered by AMP, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 17 days 7 hours ago the current world was made.
Lists and filters
Which tags does My Rust server | Powered by AMP carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp25 (Max players): Slots: 25; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from My Rust server | Powered by AMP. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?
On Rust Metrics, My Rust server | Powered by AMP sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does My Rust server | Powered by AMP hold among Rust servers?
Player hours over seven days put My Rust server | Powered by AMP at #15,400, in the top 69% of all ranked servers.
How full does My Rust server | Powered by AMP get?
Status for My Rust server | Powered by AMP: offline. Last seen 37 hours ago. Check: player average. 0 over the last seven days.
Server
Which location does My Rust server | Powered by AMP run from?
No region comes from My Rust server | Powered by AMP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 76.13.112.232:28017.
What Rust version is My Rust server | Powered by AMP on?
Rust network protocol 2635 and build 167781 on Linux is the build My Rust server | Powered by AMP runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for My Rust server | Powered by AMP?
Over the last 48 hours the average was 53 server fps; the floor was 9. Check: entities. The peak was 71,245, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,790 MB. Expect lag when fps falls and entities climb.
Is My Rust server | Powered by AMP up, and how often does it stay up?
Reading: offline. My Rust server | Powered by AMP last answered 37 hours ago. Reading: uptime. About 41 hours ago it restarted, on its own count. Reading: 40% uptime over the last 7 full days. It was up 67 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is My Rust server | Powered by AMP configured, and what rules are in force?
No gather rate appears in the name: My Rust server | Powered by AMP. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on My Rust server | Powered by AMP?
From seed 1497290993, the game generates the procedural map on My Rust server | Powered by AMP. Its size is 4,096. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
What do you do to join My Rust server | Powered by AMP?
Press F1 in Rust and enter client.connect 76.13.112.232:28017. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.