Local Monument Combat Test
Offline 76.109.160.102:28115 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does Local Monument Combat Test follow?
The rhythm of Local Monument Combat Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on Local Monument Combat Test?
These are the tags Local Monument Combat Test publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Local Monument Combat Test?
On Rust Metrics, Local Monument Combat Test sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local Monument Combat Test hold among Rust servers?
Player hours over seven days put Local Monument Combat Test at #15,961, in the top 71% of all ranked servers.
What is the population on Local Monument Combat Test?
Reading for Local Monument Combat Test: offline at this moment; last seen 22 days 10 hours ago.
Server details
Which location does Local Monument Combat Test run from?
No region tag on Local Monument Combat Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 76.109.160.102:28115.
What Rust version is Local Monument Combat Test on?
Rust network protocol 2634 and build 166652 on Windows is the build Local Monument Combat Test runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Local Monument Combat Test, and is it online now?
Reading: offline. Local Monument Combat Test last answered 22 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
How is Local Monument Combat Test configured, and what rules are in force?
Check: gather rate. The name Local Monument Combat Test does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Join
How do you connect to Local Monument Combat Test?
To join: start Rust, press F1 and type client.connect 76.109.160.102:28115. Or press Launch Rust here and Steam opens the game and connects you.