Local NoFireVisuals PR3 baseline
Offline 75.83.209.50:28115 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 124/100
- 186/225
- 82/700
- 351/350
- 249/700
Quick answers
from the figures on this pageWipe schedule
How often does Local NoFireVisuals PR3 baseline wipe, and when?
Its rhythm cannot be told from the wipes of Local NoFireVisuals PR3 baseline on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 14 hours ago.
Tag meanings
How should you read the tags on Local NoFireVisuals PR3 baseline?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server from Local NoFireVisuals PR3 baseline. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Local NoFireVisuals PR3 baseline appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Local NoFireVisuals PR3 baseline: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Local NoFireVisuals PR3 baseline hold among Rust servers?
Player hours over seven days put Local NoFireVisuals PR3 baseline at #15,153, in the top 70% of all ranked servers.
What player count does Local NoFireVisuals PR3 baseline carry?
Reading for Local NoFireVisuals PR3 baseline: offline at this moment; last seen 12 days 16 hours ago.
Server
Where does Local NoFireVisuals PR3 baseline sit?
No region tag on Local NoFireVisuals PR3 baseline. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 75.83.209.50:28115.
What Rust version is Local NoFireVisuals PR3 baseline on?
Reading: Local NoFireVisuals PR3 baseline, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Local NoFireVisuals PR3 baseline, and is it online now?
Check: connection. Local NoFireVisuals PR3 baseline is offline at this moment. Last contact was 12 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 October 2026.
Map and rules
What rules does Local NoFireVisuals PR3 baseline enforce, and what are its settings?
Reading the name gives no gather rate for Local NoFireVisuals PR3 baseline. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Local NoFireVisuals PR3 baseline on?
Procedural map on Local NoFireVisuals PR3 baseline, made by the game's generator.
Join
How can you get onto Local NoFireVisuals PR3 baseline?
Check: join. Open Rust, press F1, then enter client.connect 75.83.209.50:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.