Creative / Build
Offline 75.27.160.142:28015 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/101
- 2/25
- 243/999
- 154/999
- 37/150
- 38/100
Quick answers
from the figures on this pageWipe schedule
What wipe timing does Creative / Build follow?
The rhythm of Creative / Build's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 23 hours ago.
Lists and filters
How should you read the tags on Creative / Build?
These are the tags Creative / Build publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Creative / Build?
Rust Metrics lists featuring Creative / Build: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Creative / Build sit in the rankings?
Ranking for Creative / Build: #16,892 on seven-day player hours, top 71% of all ranked servers.
How full does Creative / Build get?
Status for Creative / Build: offline. Last seen 29 days 13 hours ago.
Server
Where does Creative / Build sit?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 75.27.160.142:28015.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Creative / Build. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 29 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.
Settings and map
How is Creative / Build configured, and what rules are in force?
No gather rate appears in the name: Creative / Build. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Creative / Build?
Check: map. Procedural, generated by the game, on Creative / Build.
Join
How do you connect to Creative / Build?
Press F1 in Rust and enter client.connect 75.27.160.142:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.