Local Dev Server
Offline 75.204.244.19:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 22:19 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 132/500
- 128/100
- 148/225
- 117/700
- 33/200
- 33/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Local Dev Server?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.
When does Local Dev Server wipe?
Its rhythm cannot be told from the wipes of Local Dev Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 22 hours ago.
Lists and filters
How should you read the tags on Local Dev Server?
These are the tags Local Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp8 (Max players): Slots: 8; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Local Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, Local Dev Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Local Dev Server hold among Rust servers?
Player hours over seven days put Local Dev Server at #15,674, in the top 69% of all ranked servers.
What is the population on Local Dev Server?
Reading for Local Dev Server: offline at this moment; last seen 24 days 18 hours ago.
Server
Which location does Local Dev Server run from?
No region comes from Local Dev Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 75.204.244.19:28015.
What Rust version is Local Dev Server on?
Reading: Local Dev Server, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Dev Server, and is it online?
Reading: offline. Local Dev Server last answered 24 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Settings and map
How is Local Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for Local Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Dev Server?
Procedural map on Local Dev Server, made by the game's generator.
Connection
How can you get onto Local Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 75.204.244.19:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.