RUST METRICSFlight deck · live data
Data live Servers11,630 Players43,856 Populated3,098 Fresh wipes 3 h89 Scan5 min
‹ All servers75.186.19.63:28015
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online 75.186.19.63:28015 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,400top 69%
Last wipe7d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct14 Oct22 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap24.8 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 20 OctFri 25 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 16:10 UTC7d ago 0 – running 0
Fri 25 Sep, 20:33 UTC32d ago 0 – 24.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on My Rust server | Powered by AMP?

An average of 0 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.

How often does My Rust server | Powered by AMP wipe, and when?

Its rhythm cannot be told from the wipes of My Rust server | Powered by AMP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 16 hours ago the current world was made.

Tag meanings

How should you read the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Rust server | Powered by AMP: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does My Rust server | Powered by AMP sit in the rankings?

Player hours over seven days put My Rust server | Powered by AMP at #15,400, in the top 69% of all ranked servers.

How full does My Rust server | Powered by AMP get?

Current headcount on My Rust server | Powered by AMP: 0 players, 100 slots available. Check: player average. 0 over the last seven days.

Server

Where does My Rust server | Powered by AMP sit?

No region tag on My Rust server | Powered by AMP. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 75.186.19.63:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2634 and build 167781 on Linux is the build My Rust server | Powered by AMP runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Rust server | Powered by AMP, and is it online?

Check: connection. My Rust server | Powered by AMP is online at this moment. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on My Rust server | Powered by AMP?

Check: gather rate. The name My Rust server | Powered by AMP does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is off.

Which map is live on My Rust server | Powered by AMP?

The game generates a procedural map for My Rust server | Powered by AMP.

Connection

How can you get onto My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 75.186.19.63:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build Build 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.