BZPVETEST
Offline 75.175.165.46:28015 checked 1d ago
Server instruments
last reading Tue 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 94,680–96,578 · memory 4,738 MBUptime
8 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 130/100
- 29/225
- 13/700
- 3/200
- 2/1000
Quick answers
from the figures on this pageWipe schedule
When does BZPVETEST wipe?
Its rhythm cannot be told from the wipes of BZPVETEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 10 days 7 hours ago.
Tags
Which tags does BZPVETEST carry, and what do they mean?
These are the tags BZPVETEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does BZPVETEST appear in Rust Metrics lists and filters?
These Rust Metrics lists carry BZPVETEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does BZPVETEST hold among Rust servers?
Player hours over seven days put BZPVETEST at #15,353, in the top 69% of all ranked servers.
How full does BZPVETEST get?
Status for BZPVETEST: offline. Last seen 45 hours ago. A seven-day average of 0 players is the reading.
Server
What location is BZPVETEST hosted in?
No region comes from BZPVETEST. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 75.175.165.46:28015.
What Rust version is BZPVETEST on?
Reading: BZPVETEST, Rust network protocol 2634 and build 167781, Linux. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for BZPVETEST?
Check: fps. Average 40 server fps over the last 48 hours, low of 40. Within range. Check: entities. The peak was 96,578, counting buildings, deployables and the rest of the world. Memory peak: 5,054 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on BZPVETEST, and is it online?
Reading: offline. BZPVETEST last answered 45 hours ago. Check: restart. The uptime it reports puts the last restart about 8 days 10 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. The first sighting on Rust Metrics was 27 October 2026.
Map and rules
What settings and rules apply on BZPVETEST?
No gather rate appears in the name: BZPVETEST. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is BZPVETEST on?
Size 4,250 and seed 1413175854: the game generates the procedural map on BZPVETEST from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
How can you get onto BZPVETEST?
Press F1 in Rust and enter client.connect 75.175.165.46:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://battlezone.gg/ is where its website sits.