BZPVETEST
Online 75.175.131.244:28015 checked 10m ago
Server instruments
last reading Wed 04:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 39 · below 20 is lag, below 10 is badEntities
48 h range 94,566–96,668 · memory 4,768 MBUptime
9 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 121/100
- 57/225
- 29/700
- 4/200
- 8/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does BZPVETEST follow?
Its rhythm cannot be told from the wipes of BZPVETEST on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 10 hours ago.
Tag meanings
How should you read the tags on BZPVETEST?
Tags published by BZPVETEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show BZPVETEST?
These Rust Metrics lists carry BZPVETEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
What position does BZPVETEST hold among Rust servers?
Ranking for BZPVETEST: #15,423 on seven-day player hours, top 69% of all ranked servers.
What is the population on BZPVETEST?
Current headcount on BZPVETEST: 0 players, 50 slots available. A seven-day average of 0 players is the reading.
Server details
Where does BZPVETEST sit?
Reading: location. BZPVETEST gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 75.175.131.244:28015.
What Rust version is BZPVETEST on?
Reading: BZPVETEST, Rust network protocol 2634 and build 167781, Linux. To get in, your game needs the same protocol; Steam applies the update.
How does BZPVETEST perform?
Check: fps. Average 40 server fps over the last 48 hours, low of 39. Within range. Peak entity count: 96,668. Buildings, deployables and all else included. Memory peak: 5,197 MB. Expect lag when fps falls and entities climb.
Is BZPVETEST up, and how often does it stay up?
Check: connection. BZPVETEST is online at this moment. Check: restart. The uptime it reports puts the last restart about 9 days 9 hours ago. Check: first contact. Rust Metrics logged it on 27 October 2026.
Rules and settings
What settings and rules apply on BZPVETEST?
Reading the name gives no gather rate for BZPVETEST. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on BZPVETEST?
Check: map. Procedural, size 4,250, seed 1413175854, generated by the game on BZPVETEST. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
Join
How can you get onto BZPVETEST?
Press F1 in Rust and enter client.connect 75.175.131.244:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://battlezone.gg/.