BZPVETEST
Offline 75.175.131.181:28015 checked 1d ago
Server instruments
last reading Tue 01:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 40 · below 20 is lag, below 10 is badEntities
48 h range 94,586–96,743 · memory 4,757 MBUptime
8 days 6 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:41 UTC10d ago | 1 | – | running | 0 |
| Thu 1 Oct, 17:38 UTC FW27d ago | 1 | halved by day 8 | 17 days | 0 |
| Mon 28 Sep, 04:21 UTC30d ago | 0 | – | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 132/100
- 154/225
- 119/700
- 35/200
- 35/1000
Quick answers
from the figures on this pageWipe schedule
What happens on BZPVETEST when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 8 when it didn't.
What wipe timing does BZPVETEST follow?
No next wipe can be predicted for BZPVETEST, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 1 hours ago.
Tag meanings
Which tags does BZPVETEST carry, and what do they mean?
These are the tags BZPVETEST publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does BZPVETEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring BZPVETEST: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does BZPVETEST hold among Rust servers?
Ranking for BZPVETEST: #15,323 on seven-day player hours, top 69% of all ranked servers.
How full does BZPVETEST get?
Status for BZPVETEST: offline. Last seen 42 hours ago. Check: player average. 0 over the last seven days.
Server details
Where does BZPVETEST sit?
No region comes from BZPVETEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 75.175.131.181:28015.
What Rust version is BZPVETEST on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by BZPVETEST. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for BZPVETEST?
Check: fps. Average 40 server fps over the last 48 hours, low of 40. Within range. Check: entities. The peak was 96,743, counting buildings, deployables and the rest of the world. Memory peak: 5,085 MB. Expect lag when fps falls and entities climb.
How reliable is BZPVETEST, and is it online now?
Reading: offline. BZPVETEST last answered 42 hours ago. Check: restart. The uptime it reports puts the last restart about 8 days 6 hours ago. Uptime for the last 7 full days: 146 of 168 hours, or 87%. The first sighting on Rust Metrics was 20 September 2026.
Map and rules
What rules does BZPVETEST enforce, and what are its settings?
No gather rate appears in the name: BZPVETEST. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is BZPVETEST on?
Check: map. Procedural, size 4,250, seed 1413175854, generated by the game on BZPVETEST. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How can you get onto BZPVETEST?
Press F1 in Rust and enter client.connect 75.175.131.181:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://battlezone.gg/ is where its website sits.